node-eve v3.2.0
EVE - Command line tool
Eve is a super simple command line tool for create HTML5 applications. It compiles into a single bundle JS library and module with Browseryfy.
http://blog.dekstroza.io/ulimit-shenanigans-on-osx-el-capitan/
Install
$ npm install -g node-eveUsage
Usage: eve [options] [command]
Commands:
init [name] Initialize an application structure
build [options] [type] [config] Build app width type
start [options] [config] Build an app in develop mode and start webserver
test [options] <unit> Build and start webserver for test
extract [options] Extract all strings for translation
Options:
-h, --help output usage information
-V, --version output the version numbereve init name
$ eve init myappInitialize an application structure.
eve build type
$ eve build // Alias of ...
$ eve build dev // Compile application of type development. Also provide source map file.
$ eve build dist // Compile application of type production. The code is minified.
$ eve build pub // Compile application of type production. The code is minified and, optionally, obfuscated with jScramble.
// Specify a custom configuration file
$ eve build pub --config config-custom.jsoneve start options
$ eve startThis comand compile the application each time a file is changed. Eve is listening folders:
templateslocaleslibteststyles
Also it starts a web server, so as to allow the application display in browser. The default port is 5000 but if you change it run the command
$ eve start -p 5001
// Specify a custom configuration file
$ eve start --config config-custom.jsoneve test
$ eve test ModuleNameeve extract
$ eve extract -d ./myapp/ -o ./myapp/file.jsonGenerate file for translations strings. File oupts are po, json or txt. More informations read the documentation of ets.
Packege.json of your app
{
"name": "{{APP_NAME}}",
"version": "1.0.0",
"description": "",
"author": "",
"license": "",
"main": "./lib/app.js",
"scripts": {
"start": "eve start",
"dist": "eve build dist"
"pub": "eve build pub",
"pre": "eve build pub --config config-pre-production.json"
},
"eve-language": "es6",
"eve-version": "2.3.0",
"eve-build-date": "2017-4-26"
}eve-language
Identify the language of the source code. Possible values: js, es6 (default is js). Babelify is used.
eve-version (not implemented yet)
Check the version of eve required by the project.
eve-watchify
The configuration for watchify. For more information see watchify. Defaults:
{
delay: 500,
ignoreWatch: [ 'bundle.js', 'styles.css', 'package.json', '**/styles/**', '**/node_modules/**' ],
poll: false
}config-developement.json file
Punt into object the variables for developement mode.
config-production.json file
Punt into object the variables for production mode.
config.json file
The object is generated based on the compilation mode (development or production). Into your app require this object for read the variables.
.everc file
This is a file configuration for eve.
Params:
editor: this field indicates the editor that will open when the user clicks on the notification.
{
"editor": "atom"
}Tips & Tricks
File limit
If EMFILE file error is triggered use the command ulimit -n 2048 to fix it.
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