node-pi-buttons v1.0.1
node-pi-buttons
A node module that listens to the pi-buttons event service and emits events for use in a node application.
NOTE: You must have the pi-buttons service installed and running before you can use the node-pi-buttons module!
The pi-buttons project is a low level service written in C that emits button events on a Unix socket for GPIO pins with button hardware. The node-pi-buttons module provides a ready made nodejs interface to the pi-buttons service.
The node-pi-buttons module and pi-buttons service are a drop in replacement for the rpi-gpio-buttons module. In applications where the CPU resources are limited, I.E. the Raspberry Pi Zero, the node-pi-buttons + pi-buttons solution will provide a more efficient and responsive user interface when compared to the pure Javascript rpi-gpio-buttons module.
links
installation
npm install --save node-pi-buttons
requirements
pi-buttons: The pi-buttons service must be installed and configured on the target hardware.
configuration
When creating an instance of the node-pi-buttons module you can pass the following parameters:
- socketPath: The path to the Unix socket. (default: /var/run/pi-buttons.sock)
- reconnectTimeout: The number of milliseconds to wait before attempting a reconnect if the Unix socket connection is lost.
example
An example implementation is included in the example directory.
const npb = require('node-pi-buttons');
// create with default config
let myNPB = npb();
myNPB
.on('pressed', function (gpio, data) {
console.log('PRESSED', gpio, JSON.stringify(data, null, 2));
})
.on('released', function (gpio, data) {
console.log('RELEASED', gpio, JSON.stringify(data, null, 2));
})
.on('clicked', function (gpio, data) {
console.log('CLICKED', gpio, JSON.stringify(data, null, 2));
})
.on('clicked_pressed', function (gpio, data) {
console.log('CLICKED_PRESSED', gpio, JSON.stringify(data, null, 2));
})
.on('double_clicked', function (gpio, data) {
console.log('DOUBLE_CLICKED', gpio, JSON.stringify(data, null, 2));
});
destroying node-pi-buttons socket
A method is provided to destroy the connection to the pi-buttons unix socket. This can be used when an application exits to ensure there are no orphaned socket connections.
myNPB.destroySocket();
The pi-buttons service limits the number of accepted socket connections. If an application does not cleanly destroy a connection after exiting there is a potential to temporarily exhaust the available socket connections. The operating system will eventually close the orphaned connections but the preferred method is to cleanly destroy the connections when an application exits.
One case where orphaned socket connections may occur is when htheitting Ctrl-C to stop a running application. The following example code will capture the break signal and cleanly destroy the socket before exiting...
const npb = require('node-pi-buttons');
// create with default config
let myNPB = npb();
// cleanly destroy socket connection
process.on('SIGINT', function() {
myNPB.destroySocket();
process.exit();
});
events
The package provides a variety of high level button events to which an application can bind. Each event that is emitted includes the GPIO number that generated the event and a JSON packet received from pi-buttons.
on(event, callback)
Possible events include the following...
- pressed
- clicked
- clicked_pressed
- double_clicked
- released
- button_changed
- button_press
- button_release
pressed
The pressed event is emitted when a button is pressed and held down. This will eventually be followed with a released event when the button is released.
buttons.on('pressed', function (gpio, data) {
console.log('User pressed button on gpio ', gpio);
});
clicked
When a button is pressed and released rapidly this is interpreted as a click and results in the emit of the clicked event.
buttons.on('clicked', function (gpio, data) {
console.log('User clicked button on gpio ', gpio);
});
clicked_pressed
If a clicked event is detected and quickly followed by pressing and holding the button then a clicked_pressed event will be emitted. Eventually when the button is released then a released event will be emitted.
buttons.on('clicked_pressed', function (gpio, data) {
console.log('User clicked then pressed button on gpio ', gpio);
});
double_clicked
If a clicked event is immediately followed with another clicked detection then it is interpreted as a double click and a double_clicked event is emitted.
buttons.on('double_clicked', function (gpio, data) {
console.log('User double clicked button on gpio ', gpio);
});
released
When one of the pressed type events is generated the button is placed in a state where it will wait for the user to release the pressed button. When this happens the released event is emitted.
buttons.on('released', function (gpio, data) {
console.log('User released button on gpio ', gpio);
});
button_changed
This is a low level event and is only used in special circumstances. The button_changed event occurs anytime there is a button press or release. This event may be accompanied by the higher level events that detect user intention, i.e. clicked, double_clicked, etc.
button_press
This is a low level event and is only used in special circumstances. When the user presses a button the button_press event will occur. This may be accompanied by other high level events that detect user intent.
button_release
This is a low level event and is only used in special circumstances. A button_release event occurs whenever the user releases a button. This may be accompanied by other high level events that detect user intent.