pex-random v2.1.2
pex-random
Random value generators (float, int, vector and noise) for PEX.
Installation
npm install pex-randomUsage
import random from "pex-random";
// Use global PRNG
console.log(random.float());
// => unpredictable (seeded by performance.now())
// Seed global PRNG
random.seed("0");
console.log(random.float());
// => predictable, always returns: 0.8071179636424909
// Use local PRNG
const localRandom = random.create();
console.log(localRandom.float());
// => unpredictable (seeded by performance.now() + INCREMENT)
// Use seeded local PRNG
const localSeededRandom = random.create("0");
console.log(localSeededRandom.float());
// => predictable, always returns: 0.8071179636424909Notes:
- noise2/3/4: coordinates must be between -2^31 and 2^31. Eg. using
Date.now()is not viable butperformance.now()is. - similar seeds might not result in different starting values
API
Modules
Classes
Typedefs
pex-random
Summary: Export a Random instance using the global PRNG:
- The instance is seeded by
performance.now() - Call
random.seed("seed")to overwrite the global PRNG: all other calls torandom.float()will derive from the new seeded state. - Call
random.create()to create a local instance of Random with a separate unpredictable PRNG. - Call
random.create("seed")to create a local instance of Random with a separate predictable PRNG: all other calls torandom.float()will derive from the new seeded state.
pex-random
Kind: global class
- pex-random
- new Random([seed])
- .create ⇒ Random
- .seed(s)
- .float([min], [max]) ⇒ number
- .int([min], [max]) ⇒ number
- .vec2([r]) ⇒ vec2
- .vec3([r]) ⇒ vec3
- .vec2InRect(rect) ⇒ vec2
- .vec3InAABB(bbox) ⇒ vec3
- .quat() ⇒ quat
- .chance([probability]) ⇒ boolean
- .element(list) ⇒ *
- .noise2(x, y) ⇒ number
- .noise3(x, y, z) ⇒ number
- .noise4(x, y, z, w) ⇒ number
- .fbm(options, ...d) ⇒ number
new Random(seed)
Creates an instance of Random.
| Param | Type | Default |
|---|---|---|
| seed | string | number | "Random.NOW + Random.#instanceCount" |
pex-random.create ⇒ Random
Create an instance of Random.
Kind: instance property of pex-random
| Param | Type | Description |
|---|---|---|
| seed | string | number | If omitted, the global PRNG seed will be used and incremented for each local PRNG. |
pex-random.seed(s)
Set the seed for the random number generator.
Kind: instance method of pex-random
| Param | Type | Description |
|---|---|---|
| s | string | Seed value |
pex-random.float(min, max) ⇒ number
Get a float between min and max. Defaults to:
0 <= x < 1if no argument supplied0 <= x < maxif only one argument supplied
Kind: instance method of pex-random
| Param | Type |
|---|---|
| min | number |
| max | number |
pex-random.int(min, max) ⇒ number
Get an int between min and max. Defaults to:
0 <= x < Number.MAX_SAFE_INTEGERif no argument supplied0 <= x < maxif only one argument supplied
Kind: instance method of pex-random
| Param | Type |
|---|---|
| min | number |
| max | number |
pex-random.vec2(r) ⇒ vec2
Get a vec2 included in a radius.
Kind: instance method of pex-random
| Param | Type | Default | Description |
|---|---|---|---|
| r | number | 1 | radius |
pex-random.vec3(r) ⇒ vec3
Get a vec3 included in a radius.
Kind: instance method of pex-random
| Param | Type | Default | Description |
|---|---|---|---|
| r | number | 1 | radius |
pex-random.vec2InRect(rect) ⇒ vec2
Get a vec2 included in a rectangle.
Kind: instance method of pex-random
| Param | Type | Description |
|---|---|---|
| rect | number | rectangle |
pex-random.vec3InAABB(bbox) ⇒ vec3
Get a vec3 included in a rectangle bbox.
Kind: instance method of pex-random
| Param | Type | Description |
|---|---|---|
| bbox | number | rectangle bbox |
pex-random.quat() ⇒ quat
Get a random quaternion.
Kind: instance method of pex-random See
pex-random.chance(probability) ⇒ boolean
Returns a chance of an event occuring according to a given probability between 0 and 1.
Kind: instance method of pex-random
| Param | Type | Default | Description |
|---|---|---|---|
| probability | number | 0.5 | Float between 0 and 1. |
pex-random.element(list) ⇒ *
Gets a random element from a list.
Kind: instance method of pex-random
| Param | Type |
|---|---|
| list | Array |
pex-random.noise2(x, y) ⇒ number
Samples the noise field in 2 dimensions.
Kind: instance method of pex-random Returns: number - in the interval -1, 1
| Param | Type |
|---|---|
| x | number |
| y | number |
pex-random.noise3(x, y, z) ⇒ number
Samples the noise field in 3 dimensions.
Kind: instance method of pex-random Returns: number - in the interval -1, 1
| Param | Type |
|---|---|
| x | number |
| y | number |
| z | number |
pex-random.noise4(x, y, z, w) ⇒ number
Samples the noise field in 4 dimensions.
Kind: instance method of pex-random Returns: number - in the interval -1, 1
| Param | Type |
|---|---|
| x | number |
| y | number |
| z | number |
| w | number |
pex-random.fbm(options, ...d) ⇒ number
Fractional Brownian motion (also called fractal Brownian motion) noise. Default to 1/f noise with 8 octaves.
Kind: instance method of pex-random Returns: number - in the interval -1, 1
| Param | Type | Description |
|---|---|---|
| options | FBMOptions | |
| ...d | number | x, y, z?, w? |
FBMOptions
Kind: global typedef Properties
| Name | Type | Default |
|---|---|---|
| octaves | number | 8 |
| lacunarity | number | 2 |
| gain | number | 0.5 |
| frequency | number | 1 |
| amplitude | number | gain |
| noise | function |
vec2 : module:pex-math~vec2
Kind: global typedef
vec3 : module:pex-math~vec3
Kind: global typedef
quat : module:pex-math~quat
Kind: global typedef
License
MIT. See license file.
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