0.2.2 • Published 10 years ago
pixi-simple-gesture v0.2.2
pixi-simple-gesture
Add Pinch, Pan, Tap gesture support to pixi.js sprites.
npm install --save pixi-simple-gestureUsage
Pinch
var gesture = require('pixi-simple-gesture')
var sprite = new PIXI.Sprite(texture)
gesture.pinchable(sprite)
sprite.on('pinchstart', function() {
console.log('pinch start')
})
sprite.on('pinchmove', function(event) {
console.log('pinch move', event)
})
sprite.on('pinchend', function() {
console.log('pinch end')
})The 'pinchmove' handler receives an event object containing the following properties.
| Name | Value |
|---|---|
| scale | Scaling that has been done |
| velocity | Velocity in px/ms |
| center | Center position for multi-touch |
| data | Original InteractionData from pixi.js |
Pan
var gesture = require('pixi-simple-gesture')
var sprite = new PIXI.Sprite(texture)
gesture.panable(sprite)
sprite.on('panstart', function() {
console.log('pan start')
})
sprite.on('panmove', function(event) {
console.log('pan move', event)
})
sprite.on('panend', function() {
console.log('pan end')
})The 'panmove' handler receives an event object containing the following properties.
| Name | Value |
|---|---|
| deltaX | Movement of the X axis |
| deltaY | Movement of the Y axis |
| velocity | Velocity in px/ms |
| data | Original InteractionData from pixi.js |
Tap
var gesture = require('pixi-simple-gesture')
var sprite = new PIXI.Sprite(texture)
gesture.tappable(sprite)
sprite.on('simpletap', function() {
console.log('simply tapped')
})NOT 'tap', simpletap. Because 'tap' is already used by pixi.js. This 'simpletap' works a bit better with 'pinch' and 'pan'. The Handler receives an event object containing the following properties.
| Name | Value |
|---|---|
| data | Original InteractionData from pixi.js |
Note
Any requests, issues, PRs are welcome!
TODO
- Add Inertia Mode
- Add Complex? Tap, emits 'tapstart', 'tapcancel', 'tapend'. Could be useful to implement UI components which has active state style.