PizZip
PizZip is a fork of JSZip version 2.x, because we want a synchronous Zip library.
A library for creating, reading and editing .zip files with Javascript, with a lovely and simple API.
var zip = new PizZip();
zip.file("Hello.txt", "Hello World\n");
var img = zip.folder("images");
img.file("smile.gif", imgData, { base64: true });
var content = zip.generate({ type: "blob" });
// see FileSaver.js
saveAs(content, "example.zip");
/*
Results in a zip containing
Hello.txt
images/
smile.gif
*/
Node.js streaming output
Use generateNodeStream() to write an archive without allocating the final output buffer:
const { pipeline } = require("node:stream/promises");
const { createWriteStream } = require("node:fs");
const PizZip = require("pizzip");
const zip = new PizZip();
zip.file("Hello.txt", "Hello World\n");
await pipeline(
zip.generateNodeStream({ compression: "DEFLATE" }),
createWriteStream("example.zip")
);
Streaming output supports classic ZIP archives; sizes, offsets, and entry counts that require ZIP64 are rejected.
generateNodeStream(), loadFile(), and filesystem storage are Node.js-only. The browser build (dist/pizzip.js) keeps the in-memory load() / generate() API.
For disk-backed input, use new PizZip().loadFile(path). To store added or loaded entries on disk, use new PizZip(undefined, { storage: { type: "filesystem" } }). Call dispose() after all reads and output streams have finished to release file readers and temporary storage.
Large images and disk-backed archives
loadFile() keeps entry contents in the source file. generateNodeStream() reads disk-backed entries in chunks, including when changing compression methods. Checksums and compression are processed incrementally, so a large image does not have to be read back into memory in full.
const zip = new PizZip(undefined, {
storage: { type: "filesystem" },
chunkSize: 1024 * 1024, // Default: 1 MiB.
});
try {
zip.loadFile("input.docx", { checkCRC32: true });
await pipeline(
zip.generateNodeStream({ compression: "DEFLATE" }),
createWriteStream("output.docx")
);
} finally {
zip.dispose();
}
chunkSize controls file-data reads, compression chunks, and maximum output write size. It must be an integer from 64 to 2,147,483,647 bytes. The constructor setting applies to disk checksum checks and streaming generation; loadFile() and generateNodeStream() can override it for that operation. Output highWaterMark defaults to the chosen chunk size and can be set separately.
This is a chunk-size setting, not a total memory limit: several pipeline buffers, compression state, and entry metadata also occupy memory. Keep the source file available and unchanged until generation finishes. Supplying a ZIP or image as a buffer already uses memory; synchronous generate() and extraction helpers such as asNodeBuffer() still return complete in-memory results. Use loadFile() and pipe generateNodeStream() directly to a file or network destination for bounded file-data buffering.
License
PizZip is dual-licensed. You may use it under the MIT license or the GPLv3 license. See LICENSE.markdown.