0.1.2 • Published 8 months ago

qwik-rewards v0.1.2

Weekly downloads
-
License
MIT
Repository
-
Last release
8 months ago

vue-rewards logo npm version

npm version

"Buy Me A Coffee"

This package is a port of react-rewards.

Demo

Here is a simple demo and here's the code for the demo.

About

qwik-rewards lets you add micro-interactions to your app, and rewards users with the rain of confetti, emoji or balloons in seconds. Firing confetti all over the page may seem like a questionable idea, but keep in mind that rewarding users for their actions is not. If a huge cloud of smiling emoji doesn't fit your application well, try changing the physics config to make it more subtle.

You can read more on the subject of micro-interactions in this blog – https://www.thedevelobear.com/post/microinteractions/

Installation

pnpm install qwik-rewards

or

bun add qwik-rewards

or

npm install qwik-rewards

Usage

In order to use the rewards, you'll need to provide an element that will become the origin of the animation. This element needs to have an ID that matches the one used - it can be anywhere in the DOM as long as the IDs match.

You can place the element inside a button, center it and shoot up from the button. You can place it on top of the viewport with position: "fixed" and change the angle to 270, to shoot downwards. Try, experiment, have fun!

Animation particles are set to position: 'fixed' by default, but this can be changed through a config object.

You can use this package in both the composition API and the options API.

Using the Qwik Component

import { component$ } from '@builder.io/qwik';
import { useReward } from '../../hooks/useReward';

export default component$(() => {
  const config = {
    startVelocity: 10,
    spread: 180,
    elementCount: 100,
    // etc...
    // you can make this reactive instead etc.
  };

  // useReward has the following arguments:
  // userReward(id, type, config)
  // type can be one of 'confetti', 'balloons' or 'emoji'
  // no need to add # before the id
  // see below for all of the config options
  // to trigger the animation, call the reward function
  // isAnimating is a boolean that is true when the animation is running

  // you can trigger the animation onclick
  // I have renamed reward to balloonsReward etc.
  const { reward: balloonsReward, isAnimating: isBalloonsAnimating } =
    useReward('some-id', 'balloons', config);

  return (
    <div>
      <span id="some-id">My Container!</span>

      <button onClick$={() => balloonsReward()}>Reward</button>
    </div>
  );
});

Props & config

useReward/$reward params:

nametypedescriptionrequireddefault
idstringA unique id of the element you want to shoot fromyes
typestring'confetti''balloons''emoji'
configobjecta configuration object described belownosee below

Confetti config object:

nametypedescriptiondefault
lifetimenumbertime of life200
anglenumberinitial direction of particles in degrees90
decaynumberhow much the velocity decreases with each frame0.94
spreadnumberspread of particles in degrees45
startVelocitynumberinitial velocity of particles35
elementCountnumberparticles quantity50
elementSizenumberparticle size in px8
zIndexnumberz-index of particles0
positionstringone of CSSProperties'position' - e.g. "absolute""fixed"
colorsstring[]An array of colors used when generating confetti'#A45BF1', '#25C6F6', '#72F753', '#F76C88', '#F5F770'
onAnimationComplete() => voidA function that runs when animation completesundefined

Balloons config object:

nametypedescriptiondefault
lifetimenumbertime of life600
anglenumberinitial direction of balloons in degrees90
decaynumberhow much the velocity decreases with each frame0.999
spreadnumberspread of balloons in degrees50
startVelocitynumberinitial velocity of the balloons3
elementCountnumberballoons quantity10
elementSizenumberballoons size in px20
zIndexnumberz-index of balloons0
positionstringone of CSSProperties'position' - e.g. "absolute""fixed"
colorsstring[]An array of colors used when generating balloons'#A45BF1', '#25C6F6', '#72F753', '#F76C88', '#F5F770'
onAnimationComplete() => voidA function that runs when animation completesundefined

Emoji config object:

nametypedescriptiondefault
lifetimenumbertime of life200
anglenumberinitial direction of emoji in degrees90
decaynumberhow much the velocity decreases with each frame0.94
spreadnumberspread of emoji in degrees45
startVelocitynumberinitial velocity of emoji35
elementCountnumberemoji quantity20
elementSizenumberemoji size in px25
zIndexnumberz-index of emoji0
positionstringone of CSSProperties'position' - e.g. "absolute""fixed"
emojistring[]An array of emoji to shoot'🤓', '😊', '🥳'
onAnimationComplete() => voidA function that runs when animation completesundefined