1.0.3 ā€¢ Published 1 month ago

riffy v1.0.3

Weekly downloads
-
License
MIT
Repository
github
Last release
1 month ago

About

Riffy is a lavalink client for node.js. It is designed to be simple and easy to use, with a focus on stablity and more features.

Installation

npm install riffy

Features

  • Supports v3 and v4 of the lavalink protocols.
  • Autoplay support for youtube, soundcloud & spotify.
  • Works with all discord libraries (discord.js, eris, etc..)
  • All working filters (bassboost, nightcore, etc..)

Example Project

Documentation

1. Lavalink Node

First thing first, you need to have a lavalink node running. You can download the latest version of lavalink from here, or you can use this for free.

2. Creating a Project

We are using discord.js for this example, but you can use any discord library you want.

Import the Riffy from the package.

const { Riffy } = require("riffy");

Below is the example for basic discord music bot, using discord.js (used lavalink v4)

// [index.js]

const { Client, GatewayDispatchEvents } = require("discord.js");
const { Riffy } = require("riffy");

const client = new Client({
    intents: [
        "Guilds",
        "GuildMessages",
        "GuildVoiceStates",
        "GuildMessageReactions",
        "MessageContent",
        "DirectMessages"
    ]
});

const nodes = [
    {
        host: "localhost",
        password: "youshallnotpass",
        port: 2333,
        secure: false
    },
];

client.riffy = new Riffy(client, nodes, {
    send: (payload) => {
        const guild = client.guilds.cache.get(payload.d.guild_id);
        if (guild) guild.shard.send(payload);
    },
    defaultSearchPlatform: "ytmsearch",
    restVersion: "v4" // or v3 based on your lavalink version
});

client.on("ready", () => {
    client.riffy.init(client.user.id);
    console.log(`Logged in as ${client.user.tag}`);
});

client.on("messageCreate", async (message) => {
    if (!message.content.startsWith('!') || message.author.bot) return;

    const args = message.content.slice(1).trim().split(" ");
    const command = args.shift().toLowerCase();

    if (command === "play") {
        const query = args.join(" ");

		// Create a player.
        const player = client.riffy.createConnection({
            guildId: message.guild.id,
            voiceChannel: message.member.voice.channel.id,
            textChannel: message.channel.id,
            deaf: true
        });

        const resolve = await client.riffy.resolve({ query: query, requester: message.author });
        const { loadType, tracks, playlistInfo } = resolve;

		/**
		 * Important: If you are using Lavalink V3, here are the changes you need to make:
		 * 
		 * 1. Replace "playlist" with "PLAYLIST_LOADED"
		 * 2. Replace "search" with "SEARCH_RESULT"
		 * 3. Replace "track" with "TRACK_LOADED" 
		 */

        if (loadType === 'playlist') {
            for (const track of resolve.tracks) {
                track.info.requester = message.author;
                player.queue.add(track);
            }

            message.channel.send(`Added: \`${tracks.length} tracks\` from \`${playlistInfo.name}\``,);
            if (!player.playing && !player.paused) return player.play();

        } else if (loadType === 'search' || loadType === 'track') {
            const track = tracks.shift();
            track.info.requester = message.author;

            player.queue.add(track);
            message.channel.send(`Added: \`${track.info.title}\``);
            if (!player.playing && !player.paused) return player.play();
        } else {
            return message.channel.send('There are no results found.');
        }
    }
})

// This will send log when the lavalink node is connected.
client.riffy.on("nodeConnect", node => {
    console.log(`Node "${node.name}" connected.`)
})

// This will send log when the lavalink node faced an error.
client.riffy.on("nodeError", (node, error) => {
    console.log(`Node "${node.name}" encountered an error: ${error.message}.`)
})

// This is the event handler for track start.
client.riffy.on("trackStart", async (player, track) => {
    const channel = client.channels.cache.get(player.textChannel);

    channel.send(`Now playing: \`${track.info.title}\` by \`${track.info.author}\`.`);
});

// This is the event handler for queue end.
client.riffy.on("queueEnd", async (player) => {
    const channel = client.channels.cache.get(player.textChannel);
    
	// Set this to true if you want to enable autoplay.
	const autoplay = false;

    if (autoplay) {
        player.autoplay(player)
    } else {
        player.destroy();
        channel.send("Queue has ended.");
    }
})

// This will update the voice state of the player.
client.on("raw", (d) => {
    if (![GatewayDispatchEvents.VoiceStateUpdate, GatewayDispatchEvents.VoiceServerUpdate,].includes(d.t)) return;
    client.riffy.updateVoiceState(d);
});

client.login("Discord-Bot-Token-Here");

3. Running our Discord bot

Now that we have created our project, we can run our bot by typing node index.js in the terminal.

When the bot is running, you can use the !play song_name command to play music.

Conclusion

That's it! You have successfully created a discord music bot using riffy. If you have any questions, feel free to join our discord server.

We have set this example by keeping in mind that you know the basics of discord.js or any other discord library you are using.

Our Team

šŸŸŖ Elitex

šŸŸ„ FlameFace

šŸŸ¦ UnschooledGamer

License

This project is licensed under the MIT License

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