0.2.0 • Published 7 years ago

session-socket v0.2.0

Weekly downloads
3
License
MIT
Repository
github
Last release
7 years ago

Session-Socket

-The Socket.io session/user management library:

Why session-socket?

  • It's intuitive. Through it's expressive API, session-socket makes it easy to manage and keep track of active websocket connections.
  • It's extensible. Write custom user/session related plugins for the library.
  • It's lightweight. After removing whitespace, this library sits in at just 50 lines of code.

Index:

  1. Installation
  2. API
  3. Dependencies
  4. Author
  5. License

Installation:

npm install session-socket --save

API:

session.connections:

This expression returns an object which contains a variety of different methods for acting on each of your apps active websocket connections.

Returns: obj

{
  .all(),
  .length(),
  .get(),
  .toArray(),
  .connect(),
  .disconnect()
}

Example:

session.connections;

Full example:

const io = require('socket.io');
const session = require('session-socket');

io.on('connection', (socket) => {

  // Get all active connections:
  const allConnections = session.connections.all();

  // Get an individual user:
  const userObj = session.connections.get(socket);

  // Get an array of each active connection:
  const arr = session.connections.toArray();

  // Get number of active connections:
  const countConnections = session.connections.length();

  // Connect a new socket:
  session.connections.connect(socket);

  // Disconnect a socket:
  session.connections.disconnect(socket);

});

session.connect(socket, user):

This method connects a socket instance to the library. In most scenarios, you will want to invoke this method immediately after establishing your websocket connection.

It is the shorthand way of calling session.connections.connect().

  • This method takes 2 parameters, the second being optional.

Arguments(1, 2):

  1. socket:
    • The socket instance
  2. user - (optional):
    • An object containing any initial properties to set on the user

Returns: null

Example:

session.connect(socket, {
  name: 'Don',
  location: 'Vancouver'
});

Full example:

const io = require('socket.io');
const session = require('session-socket');

io.on('connection', (socket) => {
  session.connect(socket);

  socket.on('disconnect', () => {
    console.log(`User disconnected: ${socket.id}`);
  });
});

session.disconnect(socket):

This method disconnects a socket instance from the library. Call it from within your disconnect handler.

It is the shorthand way of calling session.connections.disconnect().

  • This method takes 1 parameter.

Arguments(1):

  1. socket:
    • The socket instance

Returns: null

Example:

session.disconnect(socket);

Full example:

const io = require('socket.io');
const session = require('session-socket');

io.on('connection', (socket) => {
  session.connect(socket);

  socket.on('disconnect', () => {
    session.disconnect(socket);
    console.log(`User disconnected: ${socket.id}`);
  });
});

session.get(socket):

This method takes a socket object as a parameter and returns the corresponding user.

It is the shorthand way of calling session.connections.get().

Add any additional properties you wish to set on the user to the object returned by this method.

  • This method takes 1 parameter.

Arguments(1):

  1. socket:
    • The socket instance

Returns: obj

{
  .assign(),
  .addProp(),
  .removeProp(),
  .rooms(),
  .roomList(),
  .joinRoom(),
  .leaveRoom()
}

Example:

session.get(socket);

Full example:

const io = require('socket.io');
const session = require('session-socket');

io.on('connection', (socket) => {
  session.connect(socket);

  // Get user and assign some initial props:
  const user = session.get(socket).assign({ city: 'Vancouver' });

  // Modifying the user object:
  user.assign({ id: 1, name: 'Don' });
  user.addProp('items', {
    bike: 'red',
    tool: 'hammer',
    drink: 'coffee'
  });
  user.removeProp('items');

  // Get an object or array of all joined rooms:
  user.rooms();
  user.roomList();

  // Join and leave a room:
  user.joinRoom('chatroom1');
  user.leaveRoom('chatroom1');

  socket.on('disconnect', () => {
    session.disconnect(socket);
    console.log(`User disconnected: ${socket.id}`);
  });
});

session.addPlugin(name, plugin):

This method takes a name and either an object or function as parameters and stores it on the session object.

It's a convenience method that let's you write and store custom session/user related plugins for the library.

  • This method takes 2 parameters.

Arguments(1, 2):

  1. name:
    • The key to use for accessing your plugin
  2. plugin
    • The object or function containing the code for your plugin

Returns: null

Example:

session.addPlugin('getAndSetLocation', (userObj) => {
  // ... some code to figure out their location:
  const location = 'Vancouver';

  return userObj.location = location;
});

Full example:

const io = require('socket.io');
const session = require('session-socket');

io.on('connection', (socket) => {
  session.connect(socket);

  session.addPlugin('getAndSetLocation', (userObj) => {
    // ... some code to figure out their location:
    const location = 'Vancouver';

    return userObj.location = location;
  });

  session.getAndSetLocation(session.get(socket));

  console.log(session.get(socket)) // { location: 'Vancouver' }

  socket.on('disconnect', () => {
    session.disconnect(socket);
    console.log(`User disconnected: ${socket.id}`);
  });
});

Dependencies:

Soft dependency:
  1. socket.io

Author:

Dane Sirois

License:

MIT