0.1.6 • Published 8 years ago

teemo.js v0.1.6

Weekly downloads
2
License
MIT
Repository
github
Last release
8 years ago

teemo.js

A library for League of Legends in node.js/iced-coffee. It supports both API functions as well as a chat client which makes connection to Riot's XMPP servers easier than before. (as a side note, connections to their XMPP chat servers are not supported by Riot and can break any time)

Refer to examples for some basic usage of the library.

Basic installation:

# In your project folder
$ npm install teemo.js --save

# or for the latest GitHub master
$ npm install nicholastay/teemo.js --save

API

Pluggable endpoints system, as new endpoints get added or removed, or they get changed over time, they can be updated as needed.

Basic usage:

var Teemo = require('teemo.js');

var lolApi = new Teemo.api({
    apiKey: 'API-KEY'
});
// ...

Endpoints included

(Any 'options' parameters are optional and can be ommitted. 'cb' means a callback and is generally required. More information on each endpoint can be read on the official Riot Developer Portal)

  • Champion (/champion)
    • getChampions(options, cb)
    • getChampionById(id, cb)
  • CurrentGame (/observer-mode/rest/consumer/getSpectatorGameInfo)
    • getGameInfo(summonerId, cb)
  • LolStaticData (/static-data)
    • get(id, endpoint, afterId, cb) this is just a raw get with a given endpoint.
    • getChampions(options, cb)
    • getLanguageString(options, cb)
    • getLanguages(cb)
    • getMapData(options, cb)
    • getMasteries(options, cb)
    • getRealmData(cb)
    • getRunes(options, cb)
    • getSummonerSpells(options, cb)
    • getVersions(cb)
    • getChampionById(id, options, cb)
    • getItemById(id, options, cb)
    • getMasteryById(id, options, cb)
    • getRuneById(id, options, cb)
    • getSummonerSpellById(id, options, cb)
  • Summoner (/summoner)

Chat

Chat client wrapper as described in the opening paragraph.

Basic usage:

var Teemo = require('teemo.js');

var lolChat = new Teemo.chat({
    debug: true, // Spit debug messages
    username: 'USER',
    password: 'PASS',
    autoAcceptFriendRequests: true // Auto accept friend reqs, don't have to handle yourself
});
// ... probably put your event handlers here

lolChat.connect()

Events

(the parameters in brackets represent what is emitted with the event)

  • connected(data) - connected to server, and the xmpp data as a param
  • error(err) - error catching -- IT IS HIGHLY RECOMMENDED TO CATCH THIS EVENT
  • offline() - client went offline
  • stanza(stanza) - minimal parsed xmpp stanza data
  • presence(stanza) - same as stanza but only if it is a presence stanza
  • message(stanza) - same as stanza but only if it is a message
  • friendRequest(from, name) - received a friend request. from = username, name = friendly name (i.e. summoner name)
  • unfriended(from) - unfriended. from = username
  • wentOffline(from) - someone went offline. from = username
  • pm(from, message) - received a PM. from = username, message = message text

Functions / Commands

  • connect() - connects to server
  • pm(to, message) - private messages someone. to = username, message = text to send
  • raw(data) - send raw stanza data
  • acceptFriendRequest(to) - accepts a friend request. to = username

License

Licensed under the MIT license.

0.1.6

8 years ago

0.1.5

9 years ago

0.1.3

9 years ago

0.1.2

9 years ago

0.1.1

9 years ago

0.1.0

9 years ago