test-build-socket.io-client v0.0.4
socket.io-client
How to use
A standalone build of socket.io-client is exposed automatically by the
socket.io server as /socket.io/socket.io.js. Alternatively you can
serve the file socket.io.js found at the root of this repository.
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io('http://localhost');
socket.on('connect', function(){});
socket.on('event', function(data){});
socket.on('disconnect', function(){});
</script>Socket.IO is compatible with browserify.
Node.JS (server-side usage)
Add socket.io-client to your package.json and then:
var socket = require('socket.io-client')('http://localhost');
socket.on('connect', function(){});
socket.on('event', function(data){});
socket.on('disconnect', function(){});API
IO(url:String, opts:Object):Socket
Exposed as the io namespace in the standalone build, or the result
of calling require('socket.io-client').
When called, it creates a new Manager for the given URL, and attempts
to reuse an existing Manager for subsequent calls, unless the
multiplex option is passed with false.
The rest of the options are passed to the Manager constructor (see below
for details).
A Socket instance is returned for the namespace specified by the
pathname in the URL, defaulting to /. For example, if the url is
http://localhost/users, a transport connection will be established to
http://localhost and a Socket.IO connection will be established to
/users.
IO#protocol
Socket.io protocol revision number this client works with.
IO#Socket
Reference to the Socket constructor.
IO#Manager
Reference to the Manager constructor.
IO#Emitter
Reference to the Emitter constructor.
Manager(url:String, opts:Object)
A Manager represents a connection to a given Socket.IO server. One or
more Socket instances are associated with the manager. The manager
can be accessed through the io property of each Socket instance.
The opts are also passed to engine.io upon initialization of the
underlying Socket.
Options:
reconnectionwhether to reconnect automatically (true)reconnectionAttempts(Infinity) before giving upreconnectionDelayhow long to initially wait before attempting a new reconnection (1000). Affected by +/-randomizationFactor, for example the default initial delay will be between 500 to 1500ms.reconnectionDelayMaxmaximum amount of time to wait between reconnections (5000). Each attempt increases the reconnection delay by 2x along with a randomization as aboverandomizationFactor(0.5), 0 <= randomizationFactor <= 1timeoutconnection timeout before aconnect_errorandconnect_timeoutevents are emitted (20000)autoConnectby setting this false, you have to callmanager.openwhenever you decide it's appropriate
Events
connect_error. Fired upon a connection error. Parameters:Objecterror object
connect_timeout. Fired upon a connection timeout.reconnect. Fired upon a successful reconnection. Parameters:Numberreconnection attempt number
reconnect_attempt. Fired upon an attempt to reconnect.reconnecting. Fired upon an attempt to reconnect. Parameters:Numberreconnection attempt number
reconnect_error. Fired upon a reconnection attempt error. Parameters:Objecterror object
reconnect_failed. Fired when couldn't reconnect withinreconnectionAttemptsping. Fired when a ping packet is written out to the server.pong. Fired when a pong is received from the server. Parameters:Numbernumber of ms elapsed sincepingpacket (i.e.: latency).
The events above are also emitted on the individual sockets that
reconnect that depend on this Manager.
Manager#reconnection(v:Boolean):Manager
Sets the reconnection option, or returns it if no parameters
are passed.
Manager#reconnectionAttempts(v:Boolean):Manager
Sets the reconnectionAttempts option, or returns it if no parameters
are passed.
Manager#reconnectionDelay(v:Boolean):Manager
Sets the reconectionDelay option, or returns it if no parameters
are passed.
Manager#reconnectionDelayMax(v:Boolean):Manager
Sets the reconectionDelayMax option, or returns it if no parameters
are passed.
Manager#timeout(v:Boolean):Manager
Sets the timeout option, or returns it if no parameters
are passed.
Socket
Socket#id:String
A property on the socket instance that is equal to the underlying engine.io socket id.
The property is present once the socket has connected, is removed when the socket disconnects and is updated if the socket reconnects.
Socket#compress(v:Boolean):Socket
Sets a modifier for a subsequent event emission that the event data will
only be compressed if the value is true. Defaults to true when you don't call the method.
socket.compress(false).emit('an event', { some: 'data' });Events
connect. Fired upon a connection including a successful reconnection.error. Fired upon a connection error Parameters:Objecterror data
disconnect. Fired upon a disconnection.reconnect. Fired upon a successful reconnection. Parameters:Numberreconnection attempt number
reconnect_attempt. Fired upon an attempt to reconnect.reconnecting. Fired upon an attempt to reconnect. Parameters:Numberreconnection attempt number
reconnect_error. Fired upon a reconnection attempt error. Parameters:Objecterror object
reconnect_failed. Fired when couldn't reconnect withinreconnectionAttempts