test-react-pixi v1.0.2
React PixiJS
Write PixiJS applications using React declarative style.
Install
yarn add @inlet/react-pixi
or
npm install @inlet/react-pixi --save
Usage
With ReactDOM
import { Stage, Sprite } from '@inlet/react-pixi'
const App = () => (
<Stage>
<Sprite image="./bunny.png" x={100} y={100} />
</Stage>
)
This example will render a PIXI.Sprite
object into a
Root Container of a
PIXI.Application
on the page. The Stage
object will
create a valid <canvas />
element to render to.
Without ReactDOM
import { render, Text } from '@inlet/react-pixi'
import * as PIXI from 'pixi.js'
// Setup PIXI app
const app = new PIXI.Application(800, 600, {
backgroundColor: 0x10bb99,
view: document.getElementById('container')
})
// Use the custom renderer to render a valid PIXI object into a PIXI container.
render(<Text text="Hello World" x={200} y={200} />, app.stage)
Examples
Watch the collection on codepen.
- Text
- Sprite - Rotating Bunny
- Tiling Sprite
- Graphics
- Interaction - Click
- Rope
- Custom Components
- NineSlicePlane
- Custom Render - Without Stage
Custom Components
Currently the following Components are implemented by default:
You can easily add new components to your project:
./components/Rectangle.js
import * as PIXI from 'pixi.js'
import { PixiComponent } from '@inlet/react-pixi'
export default PixiComponent('Rectangle', {
create: props => {
return new PIXI.Graphics()
},
didMount: (instance, parent) => {
// apply custom logic on mount
},
willUnmount: (instance, parent) => {
// clean up before removal
},
applyProps: (instance, oldProps, newProps) => {
const { fill, x, y, width, height } = newProps
instance.clear()
instance.beginFill(fill)
instance.drawRect(x, y, width, height)
instance.endFill()
}
})
App.js
import { Stage } from '@inlet/react-pixi'
import Rectangle from './components/Rectangle'
export default () => (
<Stage>
<Rectangle x={100}
y={100}
width={500}
heigth={300}
fill={0xff0000} />
</Stage>
)
Access the PIXI.Application
in child components
Consider this rotating bunny example:
./components/RotatingBunny.js
import { Sprite } from '@inlet/react-pixi'
class RotatingBunny extends React.Component {
state = { rotation: 0 }
componentDidMount() {
this.props.app.ticker.add(this.tick)
}
componentWillUnmount() {
this.props.app.ticker.remove(this.tick)
}
tick = (delta) => {
this.setState(({ rotation }) => ({
rotation: rotation + 0.1 * delta
}))
};
render() {
return <Sprite image="./bunny.png" rotation={this.state.rotation} />
}
}
There are 2 ways of accessing the PIXI.Application
instance.
- Using
AppConsumer
and pass the instance via render props:
App.js
import { Stage, Container, AppConsumer } from '@inlet/react-pixi'
import { RotatingBunny } from './components/RotatingBunny'
export default () => (
<Stage>
<Container>
<AppConsumer>
{app => <RotatingBunny app={app} />}
</AppConsumer>
</Container>
</Stage>
)
- Or use a Higher Order Component:
App.js
import { Stage, Container, withPixiApp } from '@inlet/react-pixi'
import { RotatingBunny } from './components/RotatingBunny'
const BunnyWithApp = withPixiApp(RotatingBunny)
export default () => (
<Stage>
<Container>
<BunnyWithApp />
</Container>
</Stage>
)
API
<Stage />
Renders Root Container of a PIXI.Application
.
Props:
width
the width of the renderers view, default800
height
the height of the renderers view, default600
onMount
a callback function for the created app instanceonUnMount
a callback function when the Stage gets unmountedraf
use the internal PIXI ticker (requestAnimationFrame), defaulttrue
renderOnComponentChange
render stage on Stage changes? only useful in combination withraf
options
see PIXI.Application options
The Stage stores the created PIXI.Application
instance to context, which can be accessed using a Provider or a Higher
Order Component.
Components
Pass component options as props, example:
import { Sprite } from '@inlet/pixi-react'
const MyComponent = () => (
<Sprite image=".image.png" x={100} y={200} />
)
The image
prop here is a short-hand for PIXI.Sprite.fromImage()
:
import { Sprite } from '@inlet/pixi-react'
const texture = new PIXI.Sprite.fromImage('./image.png')
const MyComponent = () => (
<Sprite texture={texture} x={100} y={200} />
)
Scripts
# compile umd & es builds
yarn build
# compile dev builds
yarn build:dev
# compile production builds
yarn build:prod
# watch development builds
yarn build:watch
# lint code
yarn eslint
# fix linting issues
yarn eslint --fix
# test
yarn test
# watch tests
yarn test:watch