0.71.1 • Published 9 years ago
three.cjs v0.71.1
three.cjs
This is a transpiled-to-commonJS version of the THREE.js library, to be used in node.js or in browsers, using QuickStart, Browserify, or whatever you like the most.
It is transpiled with three-commonjsify.
Usage
Basic (Math modules work in node.js as well)
var Vector3 = require("three.cjs/math/Vector3").Vector3;
console.log(new Vector3().sub(new Vector3(-1, -2, -3)));
Example from the THREE.js README, in commonJS format, live demo:
var Scene = require( 'three.cjs/scenes/Scene' ).Scene;
var PerspectiveCamera = require( 'three.cjs/cameras/PerspectiveCamera' ).PerspectiveCamera;
var BoxGeometry = require( 'three.cjs/extras/geometries/BoxGeometry' ).BoxGeometry;
var MeshBasicMaterial = require( 'three.cjs/materials/MeshBasicMaterial' ).MeshBasicMaterial;
var Mesh = require( 'three.cjs/objects/Mesh' ).Mesh;
var WebGLRenderer = require( 'three.cjs/renderers/WebGLRenderer' ).WebGLRenderer;
var scene, camera, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
scene = new Scene();
camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
geometry = new BoxGeometry( 200, 200, 200 );
material = new MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new Mesh( geometry, material );
scene.add( mesh );
renderer = new WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
The directory structure is kept starting from src.