touch-simulate v0.1.1
Touch-simulate
Simulate touch event(A fake one with pageX, pageY, clientX, clientY available) even at desktop browser for testing.
You can have touches by e.touches[0] e.changedTouches[0] or e.targetTouches[0], they are the same.
Already used for testing my components like iscroll, pull-to-refresh and sweet-sortable
Features
- Automatic emit touchmove when moving
- Corrent
e.clientX,e.clientYand many others - Promise based, chainaible methods
- Confige movemoment by speed and ease function
Install
npm i touch-simulate -DUsage
var el = document.getElementById('demo')
var TouchSimulate = require('touch-simulate')
moveable(el)
var touch = new TouchSimulate(el, {
point: true
})
touch.start() // fire touchstart at center of element
.moveRight(150, false) // move right 150px, no touchend event
.wait(100) // wait 100ms
.moveDown(150, false)
.wait(100)
.moveLeft(150, false)
.wait(100)
.moveUp(150) // move up 150px and fire touchendYou can chain the methods, the function call would wait for previous one to be fullfilled, the chainable method list:
start moveUp moveDown moveLeft moveRight moveTo move wait
API
TouchSimulate(el, option)
Create TouchSimulate instance with element and options
option.speedset speed ofpx/sdefault 40option.fixTargetuse the real target at the point instead ofelto dispatch the eventoption.pointshow a transparent point at the screen, can not use withfixTargetoption.easedefine a ease function for the movemonent, defaultlinear
.speed(number)
Set the speed to number
.ease(string)
Set the ease function name
.start(position)
Set the touch start el and optional position(default is center)
position could be t l r b for alias for top, left, right and bottom
position could also be an array, which contains x, y for clientX and clientY
This function would throw error if the movemonent not finished
.moveUp(distance, end)
.moveDown(distance, end)
.moveLeft(distance, end)
.moveRight(distance, end)
If not started, start at the center of element, or the current position
Move to one direction, return promise which resolved with event of touchend
If end is set to false, no touchend event is fired.
.moveTo(x, y, end)
Insread of move direction, set move monent destination, x and y are clientX and clientY (relative to viewport, regardless of scrollbar)
.move(angel, distance, end)
Use angel which should be (0 ~ 2*PI) instead of up down left nad right
.tap(position, duration)
Helper to emit tap event, return promise, resolved with event of touchend
.wait(ms)
Helper to return a promise after wait for ms