tsparticles-preset-sea-anemone v2.12.0
tsParticles Sea Anemone Preset
tsParticles preset for creating a beautiful sea anemone like effect with particles spawned in the canvas center.
Sample
How to use it
CDN / Vanilla JS / jQuery
The first step is installing tsParticles following the instructions for vanilla javascript in the main project here
Once installed you need one more script to be included in your page (or you can download that from jsDelivr:
<script src="https://cdn.jsdelivr.net/npm/tsparticles-engine@2/tsparticles.engine.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-move-base@2/tsparticles.move.base.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-path-curves@2/tsparticles.path.curves.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-plugin-emitters@2/tsparticles.plugin.emitters.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-shape-circle@2/tsparticles.shape.circle.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-color@2/tsparticles.updater.color.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-opacity@2/tsparticles.updater.opacity.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-out-modes@2/tsparticles.updater.out-modes.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-size@2/tsparticles.updater.size.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-preset-sea-anemone@2/tsparticles.preset.seaAnemone.min.js"></script>
This script MUST be placed after the tsParticles
one.
Bundle
A bundled script can also be used, this will include every needed plugin needed by the preset.
<script src="https://cdn.jsdelivr.net/npm/tsparticles-preset-sea-anemone@2/tsparticles.preset.seaAnemone.bundle.min.js"></script>
Usage
Once the scripts are loaded you can set up tsParticles
like this:
(async () => {
await loadSeaAnemonePreset(tsParticles); // this is required only if you are not using the bundle script
await tsParticles.load("tsparticles", {
preset: "seaAnemone",
});
})();
Customization
Important ⚠️
You can override all the options defining the properties like in any standard tsParticles
installation.
tsParticles.load("tsparticles", {
particles: {
shape: {
type: "square", // starting from v2, this require the square shape script
},
},
preset: "seaAnemone",
});
Like in the sample above, the circles will be replaced by squares.
React.js / Preact / Inferno
The syntax for React.js
, Preact
and Inferno
is the same.
This sample uses the class component syntax, but you can use hooks as well (if the library supports it).
import Particles from "react-particles";
import type { Engine } from "tsparticles-engine";
import { loadSeaAnemonePreset } from "tsparticles-preset-sea-anemone";
export class ParticlesContainer extends React.PureComponent<IProps> {
// this customizes the component tsParticles installation
async customInit(engine: Engine): Promise<void> {
// this adds the preset to tsParticles, you can safely use the
await loadSeaAnemonePreset(engine);
}
render() {
const options = {
preset: "seaAnemone",
};
return <Particles options={options} init={this.customInit} />;
}
}
Vue (2.x and 3.x)
The syntax for Vue.js 2.x
and 3.x
is the same
<Particles id="tsparticles" :particlesInit="particlesInit" :options="particlesOptions" />
const particlesOptions = {
preset: "seaAnemone",
};
async function particlesInit(engine: Engine): Promise<void> {
await loadSeaAnemonePreset(engine);
}
Angular
<ng-particles [id]="id" [options]="particlesOptions" [particlesInit]="particlesInit"></ng-particles>
const particlesOptions = {
preset: "seaAnemone",
};
async function particlesInit(engine: Engine): Promise<void> {
await loadSeaAnemonePreset(engine);
}
Svelte
<Particles
id="tsparticles"
options={particlesOptions}
particlesInit={particlesInit}
/>
let particlesOptions = {
preset: "seaAnemone",
};
let particlesInit = async (engine) => {
await loadSeaAnemonePreset(engine);
};
flowchart TD
subgraph m [Movers]
mb[Base]
end
e[tsParticles Engine] --> m
subgraph pa [Paths]
pac[Curves]
end
e --> pa
subgraph pl [Plugins]
ple[Emitters]
end
e --> pl
subgraph s [Shapes]
sc[Circle]
end
e --> s
subgraph u [Updaters]
uc[Color]
uop[Opacity]
uou[Out Modes]
usi[Size]
end
e --> u
subgraph pr [Presets]
prsa[Sea Anemone]
end
e --> pr
mb & pac & ple & sc & uc & uop & uou & usi --> prsa
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