0.1.1 • Published 11 years ago

voxel-camera v0.1.1

Weekly downloads
2
License
-
Repository
github
Last release
11 years ago

voxel-camera

A camera for voxeljs.

View the voxel-drone demo as it uses this camera.

example

// voxel-camera returns a method to create a camera controller
var createCameraControl = require('voxel-camera');

// Create a camera control, pass a copy of the game
var cameraControl = createCameraControl(game);

// Add the camera to the scene
game.scene.add(cameraControl.camera());

// Build a monitor (essentially a box to map the video screen to)
var monitor = new game.THREE.Mesh(
  new game.THREE.CubeGeometry(100, 100, 1),
  new game.THREE.MeshBasicMaterial({
    map: cameraControl.monitor()
  })
);

// Add monitor mesh to the scene
game.scene.add(monitor);

// Then render the camera on tick
game.on('tick', function(dt) {
  cameraControl.render();

  // or to have the camera follow a voxeljs item
  // cameraControl.render(followItem);
});

If you need a marker on where the camera is set marker to true:

var createCameraControl = require('voxel-camera');
var cameraControl = createCameraControl({game: game, marker: true});

install

With npm do:

npm install voxel-camera

release history

  • 0.1.0 - initial release

license

Copyright (c) 2013 Kyle Robinson Young Licensed under the MIT license.