0.2.1 • Published 11 years ago

voxel-drone v0.2.1

Weekly downloads
2
License
-
Repository
github
Last release
11 years ago

voxel-drone

An AR Drone simulator in voxeljs.

work in progress. please view the issue tracker if you would like to help!

example

Open up the demo: shama.github.com/voxel-drone. Then in the command box at the bottom type: takeoff(). Or open up the javascript console and type: drone.takeoff().

It works with a browserified version of ar-drone and reads raw AT* commands (well almost). So all the commands you do in ar-drone you can do here as well:

drone.takeoff();
drone
  .after(5000, function() {
    this.animate('flipLeft', 15);
  })
  .after(5000, function() {
    this.clo
  })
  .after(3000, function() {
    this.stop();
    this.land();
  });

usage

In your voxeljs world add a drone with the following:

// create a world
var createEngine = require('voxel-engine');
var game = createEngine({
  generate: function(x, y, z) {
    return (Math.sqrt(x*x + y*y + z*z) > 20 || y*y > 10) ? 0 : (Math.random() * 2) + 1;
  },
  texturePath: './textures/',
  materials: ['dirt', 'grass']
});
var container = document.body;
game.appendTo(container);
container.addEventListener('click', function() {
  game.requestPointerLock(container);
});

// voxel-drone returns a function to create a drone
var createDrone = require('voxel-drone');

// create a drone / add to the game
var drone = createDrone(game);
game.addItem(drone.item());

// tell the drone to take off
drone.takeoff();

testing

Install devDeps with: npm install grunt-cli -g && npm install browserify -g && npm install.

Then run: grunt to copy files, browserify things and run a server on http://localhost:8085.

license

Copyright (c) 2013 Kyle Robinson Young
Licensed under the MIT license.

0.2.1

11 years ago

0.2.0

11 years ago

0.1.2

11 years ago

0.1.1

11 years ago

0.1.0

11 years ago