0.1.0 • Published 11 years ago
voxel-move v0.1.0
voxel-move
Utility for rotation relative based movement in voxel.js. This probably totally already exists but I needed it faster than I could google for voxel-drone.
example
var move = require('voxel-move')
// this would be our item in voxel.js
var item = {
mesh: new game.THREE.Mesh( /* ... */ ),
velocity: {x: 0, y: 0, z: 0}
}
// move it forward
move(item).front(0.5)
// rotate the item 90 degs
item.mesh.rotation.y = (Math.PI / 180) * 90
// now! move forward in the direction the item is facing
move(item).front(0.5)
All the methods are chainable. Only moves on XZ (maybe later if needed or if someone else cares we can add in Y).
move(item)
.front(0.5)
.back(0.5)
.left(0.5)
.right(0.5)
.rotate(Math.PI / 180 * 90)
release history
- 0.1.0 - initial release
license
Copyright (c) 2013 Kyle Robinson Young Licensed under the MIT license.
0.1.0
11 years ago