@mirabo-colyseus/core
Fork of Multiplayer Framework for Node.js.
Fork of Multiplayer Framework for Node.js.
<div align="center"> <a href="https://github.com/colyseus/colyseus"> <img src="media/header.png?raw=true" /> </a> <br> <br> <a href="https://npmjs.com/package/colyseus"> <img src="https://img.shields.io/npm/dm/colyseus.svg?style=for-the-
```typescript import { Server } from "@colyseus/core"; import { WebSocketTransport } from "@colyseus/ws-transport";
Fork of Multiplayer Framework for Node.js.
A fork of Multiplayer Framework for Node.js.
Multiplayer Framework for Node.js.
```typescript import { Server } from "@mirabo_colyseus/core"; import { WebSocketTransport } from "@mirabo_colyseus/ws-transport";
If you need to send a payload with out the possibility of a response, then you can send a unidirectional payload, otherwise knon as an assertion. Both the client and server can send an assertion to each other, once the assertion is sent, it cannot be rep
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