terranet
A game for the people, by the people
A game for the people, by the people
This project indirectly ports OpenVDB file format and tools to JavaScript, TypeScript, and Node. Specific 3D library implementations can be found in sub-directories.
Prendy game created with vite react typescript babylonjs and prendy
Library, providing a simple and convenient way to use WebGPU
A transform control for Babylonjs mesh
GlowJS数字孪生引擎核心库。
GlowJS数字孪生资产工具。
<h1 align="center"> <br> <a href="https://react-ecs.ldlework.com"><img src="https://i.imgur.com/Rn6yLZs.gif" alt="React ECS" width="300"></a> <br> React ECS <br> <a href="https://react-ecs.ldlework.com">react-ecs.ldlework.com</a> </h1>
<h1 align="center"> <br> <a href="https://react-ecs.ldlework.com"><img src="https://i.imgur.com/Rn6yLZs.gif" alt="React ECS" width="300"></a> <br> React ECS <br> <a href="https://react-ecs.ldlework.com">react-ecs.ldlework.com</a> </h1>
<h1 align="center"> <br> <a href="https://react-ecs.ldlework.com"><img src="https://i.imgur.com/Rn6yLZs.gif" alt="React ECS" width="300"></a> <br> React ECS <br> <a href="https://react-ecs.ldlework.com">react-ecs.ldlework.com</a> </h1>
Vue3 componets for create 3D Scenes using Babylon.js
game map editing suite for babylon
web game infrastructure
Troisdchan a javascript library to display and manage a 3Dchan's dungeon. The goal of 3Dchan is to provide a 3D abstraction layer for data's, especially images and users, in the web browser.
Babylon + Svelte
Worldscapes - client engine part
Worldscapes - common parts for server and client
Worldscapes - server engine part
Behavior class attaches scroll event to animation progress
Behavior class for BabylonJS that adds camera shake effect with various parameters