@touchcastllc/touchcast-metaverse-widget-context
Touchcast widget context allowing you to interact with Touchcast backend and another widgets on the same call, send commands, receive updates.
Touchcast widget context allowing you to interact with Touchcast backend and another widgets on the same call, send commands, receive updates.
Avatar system for three.js
VR controller
Web-based Metaverse Engine on P2P overlay network.
Web-based Metaverse Engine on P2P overlay network for three.js.
VerseEngine's GUI
Creator package for embedding virtual billboards in the metaverse
@yomo/presencejs ⚡️ made realtime web applications edge-aware by YoMo
Aframe component to display volograms in web browser
The initializer for Croquet Microverse
Touchcast widget context allowing you to interact with Touchcast backend and another widgets on the same call, send commands, receive updates.
The Pixel Streaming library for ReactJS facilitates the integration of Unreal Engine v.5 into a web browser. It enables the transmission of commands and receipt of callbacks from the stream server once Unreal Engine is launched.
The Pixel Streaming library for ReactJS facilitates the integration of Unreal Engine v.5 into a web browser. It enables the transmission of commands and receipt of callbacks from the stream server once Unreal Engine is launched.
The Pixel Streaming library for ReactJS facilitates the integration of Unreal Engine v.5 into a web browser. It enables the transmission of commands and receipt of callbacks from the stream server once Unreal Engine is launched.
Toolkit for creating 3D web interactives
Plugin api for the Metaverse lightwallet
MeTaVerSe
The Pixel Streaming library for ReactJS facilitates the integration of Unreal Engine v.5 into a web browser. It enables the transmission of commands and receipt of callbacks from the stream server once Unreal Engine is launched.
Reimagine time for the metaverse
The Pixel Streaming library for ReactJS facilitates the integration of Unreal Engine v.5 into a web browser. It enables the transmission of commands and receipt of callbacks from the stream server once Unreal Engine is launched.