chaikin-smooth
chaikin's smoothing algorithm for 2D lines
chaikin's smoothing algorithm for 2D lines
2D polygon clipping / offsetting (Sutherland-Hodgeman, Grainer-Hormann)
Ignite UI React Maps components.
A point in polygon based on the paper Optimal Reliable Point-in-Polygon Test and Differential Coding Boolean Operations on Polygons
Clipping and geometric operations for spherical polygons.
Boolean operations on polygons
GoogleMapDrawFilter
Ignite UI Web Components map components.
Customizable nD polyline interpolation, re-sampling, splitting & nearest point computation
turf rhumb-circle module
Polygon and line clipping and offsetting library for Javascript / Typescript - a port of Angus Johnson's clipper to WebAssembly / Asm.JS
Two dimensional vector math library for JavaScript. Built for performance in computation-heavy real-time engines without sacrificing usability. Supports tree shaking and dead code removal to avoid bloating client-side bundles. Zero dependencies.
Smoothing algorithm for 2D lines and polygons
Fast 2D contour line extraction / generation
A module to check if a polygon self-intersects
A simple javascript plotting boilerplate for 2d stuff.
A small wrapper around turf-intersect to safely clip one geojson polygon to another
Converts path commands for an SVG path to polygonal points.
determine if a point is inside a polygon with ray casting or winding numbers
Highly configurable, fuzzy line & polygon creation with presets and composable fill & stroke styles. Canvas & SVG support