com.gamelokal.toolkit
Game development made easier.
Game development made easier.
offline tools for vue component
A system for saving, loading, and deleting player accounts.
A library for managing app identifiers and different release variants.
A library of tools and components that work with Unity's audio system.
Custom attribute that extend basic inspector functionality.
A set of tools for working with AI pathfinding and navigation.
Tools for creating well documented Unity packages.
Scripts for scrolling textures in various cases.
Turn any texture into a slide puzzle!
A system for writing and playing branching dialogue.
A tool for depicting graphics of all types of controllers. NO CODING REQUIRED There are an absurd number of input methods, but this package makes it easier to use and depict many of them.
A tool for creating interactive prize wheels.
Scriptable Object Quests.
Scriptable-objects that store references to assets in the Unity "Resources" folder. EASY SET UP! When assets are directly referenced in a Unity scene, they are loaded into memory. Furthermore, when prefabs are loaded into memory, their dependencies are
A library for reading and writing files and data-types. SOME CODING REQUIRED
A system for loading scenes, tracking scene dependencies, and storing scene metadata.
A library for various coded animations.
Base classes to create custom state machines.
Scripts that make it easy to shake UI elements, mainly for camera-shake style juice effects. EASY SET UP! I make lots of AR games, and camera-shake effects are sometimes awkward to implement because usually the player controls where the camera is in th