kube-world-front
Starter examples of game worlds using the noa voxel engine
Starter examples of game worlds using the noa voxel engine
exports palette textures of unexported material properties from MagicaVoxel.
Reduce 3d point clouds using voxel grid sampling or random subsampling
An easy to use PikaNetwork API wrapper.
recursively merge 3d axis-aligned bounding boxes / cuboids.
Take MagicaVoxel's turntable images in a folder and make a video out of them
Find all tiles or voxels (in 2- or 3-dimensional Cartesian grid) intersected by a line segment
A sparse octree data structure.
Generate .vox file with giving javascript objects.
Takes a JavaScript Object of .vox file data and returns a Byte Array with all the containing informations
A collection of tools to work with the VoxelChain file formats
npm version of VoxelWorld class originally by threejsfundamentals + some extra functions and changes
Clouds for Babylon.js
Critter for Babylon.js
Voxel player for Babylon.js
Skybox for Babylon.js
A hex-based tile editor for Unity. Built for [Bees Won't Exist](http://honeyvalegames.com/bees-wont-exist/)
Provide basic udp connection
TypeScript Voxel Engine - Uses Babylon.js
TypeScript Voxel Engine - Uses Babylon.js