aframe-lsystem-component
L-System/LSystem component for A-Frame to draw 3D turtle graphics. Using Lindenmayer as backend.
L-System/LSystem component for A-Frame to draw 3D turtle graphics. Using Lindenmayer as backend.
Web-Centric functionality for A-Frame
Bind webthings to XR
Look control that interprets gaze data as input.
Animated spritesheet support for A-Frame
Particle systems for A-Frame.
Highly customizable navigation system
Intuitive controls for desktop A-frame experiences
Aframe Component for the MeshNormalMaterial. A material that maps the normal vectors to RGB colors
Brings responsive design based on the user's controller.
Hook in Redux reducers, data bindings, and action dispatches for A-Frame
Mario Star Texture component for A-Frame.
A-Frame component to proxy keyboard/gamepad controls between devices over WebRTC.
Always Fullscreen component for A-Frame.
An Aframe compontent to perform delayed "un-rendering" when arjs marker is lost
An Aframe component to enable arjs webcam source rendering on vr mode (stereo rendering)
A Theatrical Scrim for A-Frame
Using shake.js to display toggle UI modal
A Textarea component for A-Frame.
A Toggle Controls component for A-Frame.