pathfinding
Comprehensive pathfinding library for grid based games
Comprehensive pathfinding library for grid based games
Navigation mesh toolkit for three.js, based on PatrolJS
Path finding in a graph
Comprehensive pathfinding library for grid based games
Fast shortest path finder for grids
A* search algorithm for asynchronous data sources
Javascript hex toolkit with astar pathfinding
2d navigation meshes with pathfinding and funneling
Library for pathfinding in 2d maps
A special case of best-first graph search that uses heuristics to improve speed. Define your 2D grid then add any blocked coordinates to the environment that must be avoided when generating the shortest path. Written in CoffeeScript.
Parses grid path finding benchmark data
Bi-directional pathfinding for specific 2D tile-grid.
Pathfinding algorithm library.
natlib is a highly composable library for small games.
a Node.JS implementation for AStar path finding algorithm. This implementation uses primitive data types (Number and Byte/Buffer) to present location and block data that significantly improve the speed and have a good control on memory consumption
A* search algorithm implementation
A collection of graph algorithms for game development
An a* search path library.
A library with a bunch of algorithms related to grids.
A simple implementation of A* Pathfinding algorithm for sensory type ninjas.