dok-matrix
Matrix utilities used for Dok game engine
Matrix utilities used for Dok game engine
A simple TypeScript class that runs requestAnimationFrame at fixed frameRate, adapting to screen refresh rate by calling the loop more or less multiple times per frame.
Process canvas context to update images before they are used in games as texture.
A component for games that tracks viewable cells in a 3d grid, and discards the ones outside the viewable range.
Simple interface for notifying when an element change.
fast, lightweight and zero dependency framework for bunjs
Cyro is a backend framework for Bun.js
<p align="center"> <img src="https://github.com/user-attachments/assets/0d9b376e-1d89-479a-aa7f-e7ee3c6b2342" alt="BurgerAPI logo"/> </p>
<p align="center"> This project is currently very early development, and I wouldn't recommend it for production. Feel free to use it as you like and if you find any problems then submit an issue via github issues tab.
The moduleNameMapper functionality of jest for bun
> bunjs开发,基于 sqlite 的 nas 导航面板. > 
A fast, Express-like router for the high-performance bun.serve() HTTP server.
A Bun plugin to directly import and process CSS files with PostCSS.
Bun template for creating projects using bunjs
Desktop automation for Bun.
Use any web browser as GUI, with Bun in the backend and HTML5 in the frontend.
Enable the use of Zig in Bun.js
Web framework built on Web Standards
Dialog system used for games. Popup menus, npc dialogs, etc...
基于bun,koa的server端框架,使用TS语言