@jacekpietal/oneforall
One For All - TypeScript gamedev library inspired by Unity
One For All - TypeScript gamedev library inspired by Unity
my new game project
A fat-free tilemap editor with zero dependencies and a scalable, mobile-friendly interface!
Dynamic is a library with a set of functions to facilitate the use of the HTML canvas, mouse and touch events, functionality around the 'requestAnimationFrame' method, and some mathematical utilities
A vector is an entity that has direction and magnitude. Geometrically it is represented by a line segment where the length of the line denotes the magnitude and the arrow gives us the direction. This is useful for mathematically describing things like pos
An object based Entity Component System
Event utilities for arancini
Object pooling utilities for arancini
React glue for the 'arancini' object based Entity Component System
Systems for arancini
todo
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i18n:balancy.description
A TypeScript engine for pixel art browser games.
NodeJS tool to update a Unity project's version to a specified format - typically the semver format.
Package with WASM bindings for raylib generated via `emscripten/bind.h`.
Build retro games using WebAssembly for a fantasy console.