@gamestdio/timeline
Timelines implementation for lag compensation techniques in networked games.
Timelines implementation for lag compensation techniques in networked games.
An authoritative game server and client for @javelin/ecs
A realtime game networking or general-purpose replication library using binary transports.
Pub/Sub pattern for communicating and persisting information in networked games
Multiplayer Game Client for the Browser with hypr games modification
Real-time database for multiplayer games
Pre-release! An easy to use library for simple multi-user sketches with p5.js.
happyfuntimes massively local multiplayer electron framework
DanMaku Arena
illumina: 2d game engine with multiplayer support
Sand Unity is a Unity3D client for [Sand](https://github.com/ccadori/sand-socket), built as a UPM (Unity Package Manager).
Darts Scorer helps to manage multi-player games. It is written in the way that is framework agnostic.
A TypeScript/JavaScript Entity-Component System
Rule based map generator
NetCode for web video games
a Node.JS implementation for AStar path finding algorithm. This implementation uses primitive data types (Number and Byte/Buffer) to present location and block data that significantly improve the speed and have a good control on memory consumption
The RAGE Module for Angular
websocket game library - client
Multiplayer game server framework for Node.js
Multiplayer framework for Node.js