es-vector-math
ES Vector Math is a library for working with vectors in JavaScript or TypeScript.
ES Vector Math is a library for working with vectors in JavaScript or TypeScript.
A number is a mathematical object used to count, measure, and label {web}.
Mathematics is the classification and study of all possible patterns {web}.
Compute the arccosine of each element retrieved from an input strided array via a callback function.
Compute the hyperbolic arccosine of each element retrieved from an input strided array via a callback function.
Compute the inverse cotangent of each element retrieved from an input strided array via a callback function.
Create an iterator which converts an angle from radians to degrees for each iterated value.
Create an iterator which computes the versed cosine for each iterated value.
Create an iterator which computes the versed sine for each iterated value.
Create an iterator which evaluates the hyperbolic tangent for each iterated value.
Create an iterator which evaluates the hyperbolic sine for each iterated value.
Create an iterator which computes the sine of each iterated value times π.
Create an iterator which computes the sine of each iterated value.
Compute the cosine for each element retrieved from an input strided array via a callback function.
Convert each element in a double-precision floating-point strided array from degrees to radians.
Convert each element in a strided array from degrees to radians.
Convert each element in a double-precision floating-point strided array from degrees to radians according to a strided mask array.
Compute the arcsine of each element retrieved from an input strided array via a callback function.
Compute the hyperbolic arcsine of each element retrieved from an input strided array via a callback function.
Compute the hyperbolic arctangent of each element retrieved from an input strided array via a callback function.