input-system
An input system that manages a wide range of input devices through a dedicated event-based system complemented by polling capabilities
An input system that manages a wide range of input devices through a dedicated event-based system complemented by polling capabilities
[](https://github.com/z0mt3c/f1-telemetry-client/actions/workflows/node.js.yml) [![NPM Release](https://img.shields.io/npm/v/@z0mt3c/f1-telemetry-client.sv
<img src="https://img.shields.io/npm/v/@racehub-io/f1-telemetry-client.svg"> <img src="https://img.shields.io/github/license/racehub-io/f1-telemetry-client.svg"> <a href="https://snyk.io/test/github/racehub-io/f1-telemetry-client?targetFile=package.json
Framework for multi-agent interactive fiction videogame.
A tiny, Component-based kernel of a game engine.
Tired of losing at Cookie Clicker*? Want to have infinite everything? Drag this into your bookmarks bar!
A simple SDK for MTA:SA webadmin requests made in Node.js
Library of classes to model videogame stats for NPCs
The F1 series of games support the outputting of key game data via a UDP data stream. This data can be interpreted by external apps or connected peripherals for a range of different uses, including providing additional telemetry information, customised HU
<img src="https://img.shields.io/npm/v/@racehub-io/f1-telemetry-client.svg"> <img src="https://img.shields.io/github/license/racehub-io/f1-telemetry-client.svg"> <a href="https://snyk.io/test/github/racehub-io/f1-telemetry-client?targetFile=package.json
Rust built Node compatible udp parser for Codemaster's Formula 1 games
The F1 series of games support the outputting of key game data via a UDP data stream. This data can be interpreted by external apps or connected peripherals for a range of different uses, including providing additional telemetry information, customised HU