three-gltf-exporter
three.js GLTFExporter wrapped as a module for easy importing
three.js GLTFExporter wrapped as a module for easy importing
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
Classify GPU's based on their benchmark score in order to provide an adaptive experience.
Read floating point values back from WebGL
Provides GLView that acts as OpenGL ES render target and gives GL context object implementing WebGL 2.0 specification.
C++ bindings for WebGL 2.0 used in Expo GL module
A typescript declaration of babylon's gltf2 interface.
Populate a <canvas> with SDF font texture atlas
WebGL state manager that saves and restores WebGLRenderingContext state
GPU Accelerated JavaScript
Creates a WebGL context without a window
GeoJSON editing modes for nebula.gl
An addon for [xterm.js](https://github.com/xtermjs/xterm.js) that enables a WebGL2-based renderer. This addon requires xterm.js v4+.
For usage documentation please visit https://doc.babylonjs.com/extensions and choose "loaders".
WebGL2 API Polyfills for WebGL1 WebGLRenderingContext
JavaScript Performance Monitor
The most comprehensive photo editor SDK for HTML5
A Angular binding of mapbox-gl-js
Polyfills for TextEncoder/TextDecoder
* We recommend using the [Core ES6-supported version](https://www.npmjs.com/package/@babylonjs/core);