rsqrt
Quake style 1.0/sqrt. DO NOT USE
Quake style 1.0/sqrt. DO NOT USE
Complex arithmetic for ndarrays
Compute the inverse of a double-precision complex floating-point number.
Create an iterator which computes the reciprocal (inverse) square root of each iterated value.
Create an iterator which computes the multiplicative inverse of each iterated value.
Compute the reciprocal cube root of a double-precision floating-point number.
Compute the reciprocal square root of a double-precision floating-point number.
Compute the reciprocal square root of a single-precision floating-point number.
Compute the multiplicative inverse of a double-precision floating-point number.
Compute the multiplicative inverse of a single-precision floating-point number.
Compute the multiplicative inverse for each element in a double-precision floating-point strided array.
Compute the multiplicative inverse for each element in a double-precision floating-point strided array according to a strided mask array.
Compute the reciprocal square root for each element in a double-precision floating-point strided array according to a strided mask array.
Compute the reciprocal square root for each element in a double-precision floating-point strided array.
Compute the multiplicative inverse for each element in a strided array.
Compute the reciprocal square root for each element in a strided array.
Compute the multiplicative inverse for each element in a single-precision floating-point strided array.
Compute the multiplicative inverse for each element in a single-precision floating-point strided array according to a strided mask array.
Compute the reciprocal square root for each element in a single-precision floating-point strided array according to a strided mask array.
Compute the reciprocal square root for each element in a single-precision floating-point strided array.