michaelangelo
A lightweight wrapper for RaphaelJS.
A lightweight wrapper for RaphaelJS.
A fast and lean WebGL 2 based 2D graphics renderer without external dependencies.
A collection of utilities for making games. 🎮
Beautiful chess graphics for React Native apps.
Debug mesh generators for the pex library
Additional glsl materials for the pex library
Typographics utilities for the pex library
Micro JS lib for direct WebGL and canvas rendering.
QML interoperation for Node.js
The Quintus game engine enhanced for use with Browserify
Graphic libary, using Javascript and Node-Vulkan.<br> It has similarities to WebGPU in some places.<br> ## Features Abstractions of Vulkan features like staged buffers.<br> Much shorter to write than Vulkan.<br> ## Install ````console npm install s
GraphicsMagick and ImageMagick for node.js
glsl-sat is a shader generator for WebGL, to generate a summed-area-table texture of an input texture
glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.
A library intended for a Flash-HTML5 shim layer.
Manage images
Image manipulation API service built on top of Sharp (an alternative to Jimp, Graphics Magic, Image Magick, and PhantomJS)
A few JavaScript image utils
GraphicsMagick Binaries for Windows (64-bit)
A simple library to ease the use of the HTML5 Canvas API