glsl-y-tri
map from [0-1] to [0-1-0] for glslify
map from [0-1] to [0-1-0] for glslify
Glsl implementation of the PCG algorithm for the generation of random numbers.
glsl implementation of the rectangular function.
JavaScript 3D math library
gl-matrix's mat4, split into smaller pieces
综合性的一个插件
综合性的一个插件
MathJAX integration into GitBook to display math and latex equations
MathJAX integration into GitBook to display math and latex equations
MathJAX integration into GitBook to display math and latex equations
An example of creating a pakacge.
glsl implementation of the Euclid's algorithm for the calculation of the greatest common divisor.
GLSL Intersection Functions for Ray Tracing. Can be required from glslify.
Common GLSL math constants (with 11 decimals) available both as ES modules strings and as GLSL files for use with glslify.
Khan Academy's Javascript Numeric Math Utilities
MathJAX integration into GitBook to display math and latex equations (inline mode support)
Display math equations using latex.codecogs.com
Math typesetting using KaTex into GitBook
Math typesetting using KaTex into GitBook (Global function)
Math typesetting using KaTex into GitBook