@banyu/system
Banyu system primitives
Banyu system primitives
A comprehensive Entity-Component-System (ECS) Architecture implementation. Abstract components.
Extension of the @awesome-ecs framework with design-patterns useful for AI implementations.
The Core package for Awesome ECS. Provides basic implementation for the ECS runtime.
The Flow package for Awesome ECS. Provides visual react-flow capabilities for ECS.
The Flow package for Awesome ECS. Provides basic components to map ECS objects
The Workers package for Awesome ECS. Provides basic implementation for the Worker communication using ECS.
Design System Manager
system
CSS-in-JS mixins for the Aesthetic design system.
Compiles a design system configuration to a specified platform format.
Internal FS implementation for Bestest benchmarking tool.
BRB UI Design System
A simple and lightweight library to observe breakpoints Events in Angular. A Directive to observe breakpoints in Angular and update the Component with active breakpoint props.
A simple and lightweight library to observe breakpoints Events.
A simple and lightweight library to observe breakpoints Events in React. A Higher Order Component (HOC) to observe breakpoints in React and update the Component with active breakpoint props.
Convert PSGC data from Excel to programmer-friendly JSON.
- [Installing](#installing) - [Using](#Using) - [Get Involved](#get-involved) - [License](#license)
A input component where no more than one of the buttons can be checked at a time.
A component that serve to indicate an assessment status, contemplating different viewing options.