dijkstras
Efficient implementation of Dijkstra's algorithm, with TypeScript support. This package is designed to be usable in both Node.js and browsers.
Efficient implementation of Dijkstra's algorithm, with TypeScript support. This package is designed to be usable in both Node.js and browsers.
A package for implementing pathfinding algorithms for web apps that need some kind of path finding, maze solving. Supports both weighted and unweighted algos.
Dijkstra's Pathfinding
A visualization library experiment for interactive website effects based on pathfinding algorithms
Fast node.js pathfinding on workers for grid-based games
Navigation mesh toolkit for ThreeJS
An advanced (and open source) movement library for Screeps
A WASM movement library for Screeps
a Node.JS implementation for AStar path finding algorithm. This implementation uses primitive data types (Number and Byte/Buffer) to present location and block data that significantly improve the speed and have a good control on memory consumption
Pathfinding based on jump point search (JPS) algorithm.
haXe pathfinder by Michael Baczynski.
A pathfinding algorithm for 2d polygons
Comprehensive pathfinding library for grid based games
Recast Navigation for JavaScript!
Asynchronous A* Pathfinding API
Fork with update to react-flow v12 and published to Github Packages
A simple hexagon grid made for games
A simple square grid made for games
A lightweight 3D pathfinding library for finding orthogonal paths between objects in 3D space
A lightweight 3D pathfinding library for finding orthogonal paths between objects in 3D space