ball-lines
Logic game which requires player to get as many points as possible before the game's board gets overwhelmed
Logic game which requires player to get as many points as possible before the game's board gets overwhelmed
Efficient implementation of Dijkstra's algorithm, with TypeScript support. This package is designed to be usable in both Node.js and browsers.
A full-featured Entity Component System library
Comprehensive pathfinding library for grid based games
An advanced (and open source) movement library for Screeps
Implements a flow field using typescript.
Pathfinding library that implements A* and returns the full path or only the waypoints.
Pathfinding plugin for SoonSpace.js