io.extendreality.tilia.input.unityinputsystem
Input wrappers for the Unity Input System and a collection of common input prefabs.
Input wrappers for the Unity Input System and a collection of common input prefabs.
[](https://github.com/DavidPeicho/manette-js/actions/workflows/node.js.yml)
A library for p5.js that allows coders to easily render p5.js sketches in AR/VR using WebXR
a webxr library for effortlessly infusing realistic physics into your projects
Shared components for XR3ngine server
Shared components for XREngine server
Task server for EtherealEngine platform
Analytics generator for XREngine platform
Analytics generator for XREngine platform
A-Frame components for smooth locomotion and snap turning
Add physics objects for reported XR room layout
Desktop simulation of WebXR Hand Tracking using Mediapipe
Using input element in AFRAME!
API with code for BabylonJS to use with babloxr-api
Provide the generic OpenXR loader for android devices
Provides SDK for Rokid AR Studio. When using this SDK with an Android Phone, please ensure you have downloaded and installed:https://ota.rokidcdn.com/toB/Rokid_Glass/SDK/RokidUxrLauncher/UxrEngine_2.3.7.0.apk. Sample APP:https://ota.rokidcdn.com/toB/Rok
EducationXR Elements package is a collection of utility methods, design patterns, and extensions for creating, previewing, and distributing interactive courses within Unity.
Caffeine package is a collection of utility methods, design patterns, and extensions for creating, previewing, and distributing interactive courses within Unity.
Provides stereoscopic rendering and several Apple native integrations for development of Unity projects on HoloKit. Includes the following features: -Stereoscopic Rendering -Apple Vision Hand Tracking -Lite Hand Tracking using Human Segmentation -NFC Aut
Testing package publishing to npmjs.org