urdf-js v0.0.14
urdf-js
Fork of gkjohnson/urdf-loaders with only the JS component.

Dev
npm installnpm run start -s- visit
localhost:9080/example
Use
import { LoadingManager } from 'three';
import URDFLoader from 'urdf-loader';
const manager = new LoadingManager();
const loader = new URDFLoader(manager);
loader.load(
'T12/urdf/T12.URDF', // The path to the URDF within the package OR absolute
robot => { }, // The robot is loaded!
{
packages: {
packageName : '.../package/dir/' // The equivalent of a (list of) ROS package(s):// directory
},
loadMeshCb: (path, manager, done) => { }, // Callback for each mesh for custom mesh processing and loading code
}
);Limitations
- Only
prismatic,continuous,revolute, andfixedjoints are supported.
API
URDFOptions
.packages
packages = '' : String | ObjectThe path representing the package:// directory(s) to load package:// relative files.
If the argument is a string, then it is used to replace the package:// prefix when loading geometry.
To specify multiple packages an object syntax is used defining the package name to the package path:
{
"package1": ".../path/to/package1",
"package2": ".../path/to/package2",
...
}.loadMeshCb
loadMeshCb = null :
(
pathToModel : string,
manager : LoadingManager,
onComplete : ( obj : Object3D ) => void
) => voidAn optional function that can be used to override the default mesh loading functionality. The default loader is specified at URDFLoader.defaultMeshLoader.
pathToModel is the url to load the model from.
manager is the THREE.js LoadingManager used by the URDFLoader.
onComplete is called with the mesh once the geometry has been loaded.
.fetchOptions
fetchOptions : ObjectAn optional object with the set of options to pass to the fetch function call used to load the URDF file.
.workingPath
workingPath : stringThe path to load geometry relative to.
Defaults to the path relative to the loaded URDF file.
.parseVisual
parseVisual : booleanAn optional value that can be used to enable / disable loading meshes for links from the visual nodes. Defaults to true.
.parseCollision
parseCollision : booleanAn optional value that can be used to enable / disable loading meshes for links from the collision nodes. Defaults to false.
URDFLoader
.constructor
constructor( manager : LoadingManager )Constructor. Manager is used for transforming load URLs and tracking downloads.
.load
load(
urdfpath : string,
onComplete : (robot: URDFRobot) => void,
options = null : URDFOptions
) : voidLoads and builds the specified URDF robot in THREE.js.
Takes a path to load the urdf file from, a func to call when the robot has loaded, and a set of options.
.parse
parse( urdfContent : string, options = null : URDFOptions) : URDFRobotParses URDF content and returns the robot model. Takes an XML string to parse and a set of options.
Note that geometry will not necessarily be loaded when the robot is returned.
URDFJoint
extends Object3D
An object representing a robot joint.
.name
name : stringThe name of the joint.
.jointType
.jointType : stringThe type of joint. Can only be the URDF types of joints.
.limit
.limit : { lower : number, upper : number }An object containing the lower and upper constraints for the joint.
.axis
axis : Vector3The axis described for the joint.
.angle
readonly
angle : numberThe current position or angle for joint.
.ignoreLimits
ignoreLimits : booleanWhether or not to ignore the joint limits when setting a the joint position.
.setAngle, .setOffset
setAngle( angle : number ) : void
setOffset( position : number ) : voidTakes the position off of the starting position to rotate or move the joint to.
URDFLink
extends Object3D
.name
name : stringThe name of the link.
URDFRobot
extends URDFLink
Object that describes the URDF Robot.
.robotName
robotName : stringThe name of the robot described in the <robot> tag.
.links
links : { [key] : URDFLink }A dictionary of linkName : URDFLink with all links in the robot.
.joints
joints : { [key] : URDFJoint }A dictionary of jointName : URDFJoint with all joints in the robot.
urdf-viewer Element
<!-- Register the Element -->
<script href=".../urdf-viewer-element.js" />
<script>customElements.define('urdf-viewer', URDFViewer)</script>
<body>
<urdf-viewer package=".../package/dir/" urdf="T12/urdf/T12.URDF" up="Z+" display-shadow ambient-color="red"></urdf-viewer>
</body>Attributes
package
Corresponds to the package parameter in URDFLoader.load. Supported are:
Single package:
<!-- 1. Example for single package named `default_package` --> <urdf-viewer package=".../path/to/default_package" ...></urdf-viewer>Fallback within 1: If the target package within the
package://relative files do not match the default path it is assumed that the default path is the parent folder that contains the target package(s).<!-- 1. Example for single package named `default_package` with fallback: --> <urdf-viewer package=".../path/to/parent" ...></urdf-viewer> <!-- since `parent` does not match `default_package` the path ".../path/to/parent/default_package" is assumed -->Serialized package map:
E.g. if the meshes of a URDF are distributed over mutliple packages.
<!-- 2. Example for serialized package map that contains `package1` and `package2` --> <urdf-viewer package="package1:.../path/to/package1, package2:.../path/to/package1" ...></urdf-viewer>
urdf
Corresponds to the urdfpath parameter in URDFLoader.load.
The element uses fetch options { mode: 'cors', credentials: 'same-origin' } to load the urdf file.
ignore-limits
Whether or not hte display should ignore the joint limits specified in the model when updating angles.
up
The axis to associate with "up" in THREE.js. Values can be +-.
display-shadow
Whether or not the render the shadow under the robot.
ambient-color
The color of the ambient light specified with css colors.
auto-redraw
Automatically redraw the model every frame instead of waiting to be dirtied.
no-auto-recenter
Recenter the camera only after loading the model.
Properties
All of the above attributes have corresponding camel case properties.
.angles
angles : ObjectSets or gets the angles of the robot as a dictionary of joint-name to radian pairs.
Functions
setAngle
setAngle( jointName : string, angle : Number ) : voidSets the given joint to the provided angle in radians.
.setAngles
setAngles( jointDictionary : Object ) : voidSets all joint names specified as keys to radian angle value.
.redraw
redraw() : voidDirty the renderer so the element will redraw next frame.
.recenter
recenter() : voidRecenter the camera to the model and redraw.
Events
'urdf-change'
Fires when the URDF has changed and a new one is starting to load.
'ignore-limits-change'
Fires when the ignore-limits attribute changes.
'urdf-processed'
Fires when the URDF has finished loading and getting processed.
'geometry-loaded'
Fires when all the geometry has been fully loaded.
LICENSE
The software is available under the Apache V2.0 license.
Copyright © 2019 California Institute of Technology. ALL RIGHTS RESERVED. United States Government Sponsorship Acknowledged. This software may be subject to U.S. export control laws. By accepting this software, the user agrees to comply with all applicable U.S. export laws and regulations. User has the responsibility to obtain export licenses, or other export authority as may be required before exporting such information to foreign countries or providing access to foreign persons. Neither the name of Caltech nor its operating division, the Jet Propulsion Laboratory, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.