@hastearcade/web
The client sdk to be used to empower developers to leverage the Haste Arcade. The client SDK is intended to be used in client side code alongside the developers game logic.
The client sdk to be used to empower developers to leverage the Haste Arcade. The client SDK is intended to be used in client side code alongside the developers game logic.
‹Hexgrid› implementation from Red Blob Games (https://www.redblobgames.com/grids/hexagons/implementation.html) packaged as an ES module
Single source of truth for Arcade Design Tokens
A command line tool for scanning a local network and detecting killer queen arcade cabinets
This package contains the component used to provide the desktop experience for a Pod Arcade session
Phaser Editor audio scripts.
Audio scripts for Phaser Editor 2D.
Component Browser
Allows you to run Phaser 3 games (including Phaser's physics engines) on Node.js.
Pixel Plus Mega and Advanced Version
A library to apply retro 8-bit styling to web pages
An SDK for integrating 3rd party games into the Haste Arcade gaming platform.
MakeCode (PXT) - web-cached build tool
MakeCode (PXT) - web-cached build tool
Make Arcade a dependency in your project and access your design tokens with ease
## Installation
A pixel-perfect React component library for building retro-styled user interfaces with modern web technologies.
  
A GameBoy simulator written for Node.js with an Electron front-end. This program is designed to simulate the real hardware that was equipped in the system itself.