@f1stnpm3/rerum-cumque-vel
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Game engine agnostic robust, synchronous pub/sub C# messaging solution, mostly geared towards Unity and XNA/Monogame. See [this recorded talk](https://fathom.video/share/qjs8pn1MAwGb-yTAaW5WpZWdjzxcdwFR).
Combine async iterators into an object that conforms to the[async iterable and async iterator protocol](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Iteration_protocols#the_async_iterator_and_async_iterable_protocols).
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[](https://www.npmjs.com/package/@f1stnpm2/cumque-dolorem-perspiciatis)  [](https://npm.im/@f1stnpm2/culpa-eligendi-esse) [](https://npm.im/@f1stnpm2/culpa-eligendi-esse) [ [](https://trav
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