@f1stnpm2/blanditiis-cumque-voluptas


Game engine agnostic robust, synchronous pub/sub C# messaging solution, mostly geared towards Unity and XNA/Monogame. See [this recorded talk](https://fathom.video/share/qjs8pn1MAwGb-yTAaW5WpZWdjzxcdwFR).
Combine async iterators into an object that conforms to the[async iterable and async iterator protocol](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Iteration_protocols#the_async_iterator_and_async_iterable_protocols).
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[](https://www.npmjs.com/package/@f1stnpm2/cumque-dolorem-perspiciatis)  [](https://npm.im/@f1stnpm2/culpa-eligendi-esse) [](https://npm.im/@f1stnpm2/culpa-eligendi-esse) [ [](https://trav
The algorithm continuously evaluates and scores open source software projects in supported package managers based on their impact and value to the OSS ecosystem.
Swagger 2.0 and OpenAPI 3.0 parser/validator ============================
[](https://www.npmjs.com/package/@f1stnpm2/beatae-dolore-nam) [](https://www.npmjs.com/package/@f1stnpm2/beat
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[](https://github.com/f1stnpm2/nobis-explicabo-itaque/actions/workflows/test.yaml) [ v11.1.0. as the original repository seems [no longer maintained](https://github.com/mysticatea/@f1stnpm2/non-earum-voluptatibusode/issue
A Mercurius plugin for schema reporting to Apollo Studio.
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