glsl-combine-chamfer
Combine two signed distance fields with a chamfer-like join.
Combine two signed distance fields with a chamfer-like join.
Simple "lookat" camera abstraction built on top of gl-matrix
Mouse/touch-draggable first-person camera
gl-matrix's vec4, in c, split into smaller pieces
Parse .PC2 vertex animation files
A Promise wrapper for glslify, providing a consistent interface between both Node.js and browserify
Extract function definitions from an array of GLSL tokens.
A logarithmic scale for glslify
Extract macro preprocessor statements from an array of GLSL tokens
GLSL SDF function for generating a sphere.
GLSL SDF function for generating a sphere.
gl-matrix's quaternion, in c, split into smaller pieces
Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source
A linear scale for glslify
Convenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps
Find all require calls within a glslify file
an example scene which blends foreground and background images
Easily change and access your WebGL flags set by gl.enable/gl.disable with minimised overhead
Smoothly combine two signed distance fields.
Convenience module for FBO-driven particle simulations