three-vr
Device controls and render steps for mobile virtual reality applications
Device controls and render steps for mobile virtual reality applications
Drawing smooth blurred lines in THREE.js
a interaction manager, serve the three.js, help you build a interactivity 3d-scene
A module for using THREE.TrackballControls with es6 exports
Fork of JonLim/three-trackballcontrols with 2d support
Takes a THREE.BufferGeometry and returns an ArrayBuffer containing a PRWM file.
A package for drawing common debug shapes in three.js.
Modular editor controls for three.js.
A module to help translate threejs json mesh geometry into a custom binary format.
A crosshair GUI element. Great for aiming in first person interfaces.
A helper utility to quickly assign meshes with materials based on a property called materialName. A default material is applied if no named material if found, and a helpful console log lists unfound material names.
A convenient top-left centric positioning function for positioning rectangle meshes in x and y. Perfect for orthographic cameras. Just be sure that the plane you're running it on is 1x1 in size.
A convenient top-left centric positioning function for positioning rectangle meshes in x and y. Perfect for orthographic cameras. Just be sure that the plane you're running it on is 1x1 in size.
A simple 3D hexagonal terrain map based on three.js.
Render html elements in 3d environment.
A threejs model loader that supports DAE, JSON and a few custom variations of JSON which support streaming and compression.
A tiny physics sim of balls orbitting thier center of mass, as a single threejs object.
A module to help a cloud of points find the closest pairs in another cloud of points by rearranging 2 arrays of the same length.
Pixel perfect rendering for THREE.JS
An experiment in procedural animal generation using threejs.