unifly-vr-video-v3
## 引入
## 引入
A-Frame component for rendering in 3DoF when in VR
A-Frame component that adds additional stats to the built-in stats component
Improves fog in VR by computing depth in world space
A-Frame component for giving objects a highlight when occluded
A-Frame component for adding HUD elements on top of the rest in both desktop and VR
A-Frame component for high-quality mirrors
A-Frame component for fading the screen, for both desktop and VR
A-Frame primitive for efficiently rendering a sky in the background
Mirror object for Three.js (XR compatible)
<h1 align="center">Face Mesh</h1>
A-Frame components for Hammerspace
A Input Mapping component for A-Frame.
Shared components for Ethereal Engine server
Task server for EtherealEngine platform
Click & Drag component for A-Frame.
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.
Shared components for Infinite Reality Engine server
Task server for IREngine platform
A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications