set-random-interval
An adaptation of JavaScript's native setInterval() function, allowing for random intervals.
An adaptation of JavaScript's native setInterval() function, allowing for random intervals.
rendering engine from the Dark side of the Force - wip
A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.
Two-dimensional sparse bitmaps
Tiny and easy to use ECS (Entity Component System) library for game programming and much more
The grossly incandescent procedural world generator
Listen to changes to your PICO-8 game's GPIO pins
Utility library for Cocos2d-html5 that makes it easier to create HTML games.
A tiny library which makes it easy to add touch controls to your PICO-8 web game
A game development project structure generator
A card game development toolkit
A point-based game engine and editor
Find nearby 3D objects in constant time O(1).
A canvas library allows for a HTML canvas to run natively on NodeJs, without a WebBrowser
A Fast Seedable Asynchronous Procedural Dungeon Generator For Javascript
Provide keyboard controls for burnout game engine.
2D game engine for manage collisions. Made with javascript and CSS Grid Layout.
A Functional Reactive Game Engine
CLI for simplifying PICO-8 game development in JavaScript
The Divine Engine is a Typescript game engine. Built on latest technologies, it allows users to develop and deploy lightweight games in a modern development standard environment. The engine is focused to be modular and lightweight, all while allowing deve