parse-bvh
Parses BioVision Hierarchy (BVH) files
Parses BioVision Hierarchy (BVH) files
Parse collada .dae 3d animation files into json
A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind
Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)
Convert a dual quaternion into a 4x4 matrix
A point-based game engine and editor
Parses BioVision Hierarchy (BVH) files
Skeletal Animation in Your Browser via WebGL - the accompanying slides for a 10 minute talk at Portland's Donut.js meetup
Convert a set of keyframe matrices into dual quaternions
Get the world transformation matrices for a set of local bone positions
Load the WebGL graphics buffer data from a collada .dae model and return a draw command that accepts options
The official Spine Runtimes for the web.
Headless spine-ts runtime for exporting Spine animations and converting .skel formats.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the Phaser.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.