parse-bvh
Parses BioVision Hierarchy (BVH) files
Parses BioVision Hierarchy (BVH) files
Parse collada .dae 3d animation files into json
A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind
Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)
A point-based game engine and editor
Convert a dual quaternion into a 4x4 matrix
Parses BioVision Hierarchy (BVH) files
Skeletal Animation in Your Browser via WebGL - the accompanying slides for a 10 minute talk at Portland's Donut.js meetup
Convert a set of keyframe matrices into dual quaternions
Load the WebGL graphics buffer data from a collada .dae model and return a draw command that accepts options
Get the world transformation matrices for a set of local bone positions
The official Spine Runtimes for the web.
The official Spine Runtimes for the Phaser.
The official Spine Runtimes for the Phaser.
2D skeletal animation runtimes for Spine.
The un-official Spine Runtimes for the web. Patched a bug for personal use
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.