set-random-interval
An adaptation of JavaScript's native setInterval() function, allowing for random intervals.
An adaptation of JavaScript's native setInterval() function, allowing for random intervals.
rendering engine from the Dark side of the Force - wip
A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.
Two-dimensional sparse bitmaps
Tiny and easy to use ECS (Entity Component System) library for game programming and much more
The grossly incandescent procedural world generator
Utility library for Cocos2d-html5 that makes it easier to create HTML games.
Listen to changes to your PICO-8 game's GPIO pins
A tiny library which makes it easy to add touch controls to your PICO-8 web game
A game development project structure generator
A card game development toolkit
A point-based game engine and editor
A Fast Seedable Asynchronous Procedural Dungeon Generator For Javascript
Provide keyboard controls for burnout game engine.
2D game engine for manage collisions. Made with javascript and CSS Grid Layout.
A canvas library allows for a HTML canvas to run natively on NodeJs, without a WebBrowser
Find nearby 3D objects in constant time O(1).
CLI for simplifying PICO-8 game development in JavaScript
A Functional Reactive Game Engine
Calculates integer ratios and scaled-image sizes for pixel-perfect image upscaling with optional aspect-ratio correction.