@gg-web-engine/rapier2d
An attempt to create open source game engine for browser
An attempt to create open source game engine for browser
An attempt to create open source game engine for browser
An attempt to create open source game engine for browser
A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications
A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications
Client-side JavaScript library for creating web 2D games. Focusing at objective game.
A lightweight decision making library for game AI.
CLI for simplifying PICO-8 game development in JavaScript
A TypeScript-based Battleship game engine for React, featuring ship placement, attack handling, and game logic management.
A React library for incremental, idle, and clicker games. Build high-performance, engaging experiences with minimal setup.
Minimize and optimize and simplify and miniaturize your network packets for optimal speed and efficiency with ProtoMini.
A streamlined library for Phaser3 game development.
Tiny minimal retro fantasy console having only two commands: peek and poke.
A modern rendering engine for the web.
A JavaScript library for building and simulating interactive contraptions within a physics-based environment.
A versatile and framework-agnostic Snake game engine that supports both single-player and multiplayer modes. Built with TypeScript, it provides a flexible core that can be integrated into any rendering context.
Mini-Game Engine for write games in javascript vanilla
A single package that exports all other houseki packages, for convenience.
A fast, flexible, dynamic CSG implementation on top of three-mesh-bvh
Entity Component System (ECS) implementation in TypeScript, extensible, working with any renderer, type safe and composable